Heal

Description
The ability to restore the health of organisms. It is a subpower of Biological Manipulation and a common power in Status Effect Induction.

Types

 * Revitalization: The recovery of vital energy that is often lost after injury, impact or battle, often seen in video games and RPGs that work with ) HB and HP. It is a common skill among those who have Status Effect Induction. Recovers vital energy and health of an individual.


 * Healing: Hemostasis process, stagnation of bleeding from the injured site. Identical tissue repair to which it is affected. It involves restoring a tissue after a wound or bruise, usually leaving a Scar Scar in place of the old wound.


 * Regeneration: While the regeneration page describes something automatic, this page describes regeneration as an induced phenomenon. In this case, regeneration is included as a cure if it is induced rather than automatic. Nevertheless, the same standards and ranking of the regeneration page should be maintained when including it as a cure.


 * Detox: The elimination of toxins, contamination, poisonings and substances that can harm the body. Poisoning can occur through exposure, ingestion, some excess chemical, some kind of drug, toxic plants and various types of elements. Usually some type of antidote, treatment or elimination ability is used.


 * Health: The cure of diseases, parasites, diseases, syndromes and relative. It may also apply to psychological illnesses. Levels can range from curing simple diseases to curing chronic diseases, information defects and genetic errors that are said to be 'incurable', depending on the degree of manipulation presented.