Status Effect Induction

Summary
Status Effect is the ability to influence an individual's condition. It is a highly exploited skill or skill series in RPGs. In RPGs, an individual's battle conditions are measured by points in established proportions and scales, which can be increased by the amount of battles they face, or altered by the influence of others.

Induction Examples

 * Steal: Consists of stealing statistics, weapons, equipment and money from an individual.
 * Poisoning: Most often implies death and / or loss of vital energy (HP) each turn. Note that this technique may have other names in fiction, some not related to poisoning (such as "Burning" or "Freezing"), but all effects that induce continuous loss of vitality are considered "Poisoning".
 * Blindness: A series of flashes that blinds the opponent, reducing their aim and aim and making them miss attacks.
 * Stoppage: Makes the opponent motionless and unable to attack or defend themselves.
 * Sleep Induction: Makes the opponent sleep in combat.
 * Resurrection: Allows the individual to be reborn.
 * Mental Attacks: Changes the individual's psychic state, disabling him.
 * Emotional Attacks: Changes the emotional state of the individual, disabling him.
 * Fear Induction: Underpower of emotional attacks. It makes the opponent afraid by incapacitating him.
 * Transmutation: Alters an opponent's physical structure, transforming him into something that harms him, often preventing him from attacking, defending, reducing his durability, reducing his attack and various other actions.
 * Drainage: Drains and absorbs the opponent's HP.
 * Heal: Heals Status damage and recovers lost HP.
 * Increase: May increase DF / ATK / HP / SD.
 * Reduction: May reduce DF / ATK / HP / SD.
 * Disability: Makes the individual unable to perform offensive and defensive actions, may paralyze or cause damage to their body system. Also called Stun or, in Portuguese, Stunting.
 * Neutralization: Denies incoming attacks, rendering them unusable.
 * Fatal Strike: Defeat the opponent in a single hit while ignoring durability.
 * Movement Manipulation: The ability to slow the individual down, reducing their ability.
 * Probability Manipulation: Most of the time users manipulate it at a low level. It may make it unlikely that the opponent will be able to deal effective damage. The user can also increase the likelihood of their attacks being effective and various other actions.

Users

 * Most characters in all RPGs.